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You can help making PnP TerrainCreator even better!
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All you need is some basic knowledge in C++, a C++ compiler and some good ideas for improvements.
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The extensive PlugIn system of PnP TerrainCreator with its ability to
customize every major function of the program, gives you the possibility to extend
PnP TerrainCreator exactly to your needs.
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Import/Export Filters:
Create export filters to export every bit of your terrain created with
PnP TerrainCreator into your own or any other 3rd party
file formats. Create import filters to load a terrain from any data source you can imagine.
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Heightmap Filter Functions:
Create your own filter functions to make height map editing even more efficient
and the terrain even more realistic. You can affect the height map in every way you can think of.
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Support for your own File Formats:
Use your own file formats and rendering engines for 3d static objects, textures,
sounds and vegetation.
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Randomization, Generation:
Create and test your own randomization algorithms for automated height map creation,
vegetation distribution and terrain texturing. (generator plugin support for vegetation
and texturing is coming 2007)
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Falloff Effects:
Define your own way of how the users' height map manipulations affect the surrounding
height map elements.
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Physic Simulations:
Test and adapt your terrain online with the integrated physics simulation. You can for
example create a plugin for you game physics and test the behaviour of the game's
actors while you model your terrain.
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