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2009-02-08
First Video Tutorial Released
2009-02-07
Version 1.2.2 released
2009-02-07
New SDK version released
2009-01-20
New Wiki System
2008-10-29
Updated Forum
Spraying Grass Coverage

The grass coverage of a terrain is defined by means of a grass coverage density map. This means, grasses are not put as single grass placements onto the terrain but instead sprayed with a density attribute onto the terrain surface.

In the grass manager, all available grasses can be categorized freely and intuitively. You can make new grasses available to your terrain by simply copying the object/mesh files into the terrain's grasses directory.
forests

Back to the feature list.

2017-10-30 , 11:50:26 am
Camera
2017-02-24 , 06:27:29 am
3D Edit Multiple Sectors?
2017-02-06 , 07:30:51 pm
LightMap Creation Dialog don't open on Windows 10 ?
2016-06-01 , 04:51:18 pm
Exporter Plugin for Realm Crafter (screens)
2016-01-19 , 11:21:17 pm
Automated Terrain Texturing crashes

 
     
 
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