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2009-02-08
First Video Tutorial Released
2009-02-07
Version 1.2.2 released
2009-02-07
New SDK version released
2009-01-20
New Wiki System
2008-10-29
Updated Forum
Object/Mesh Conversion during Export

As input formats for meshes (objects and trees for example) it is generally desirable to support as many formats as possible, in order to allow as many data sources as possible. When exporting a terrain into the target format (a game engine for example) one is on the other hand usually restricted to one or few file formats. PnP TerrainCreator can therefore convert the mesh file formats during the export process automatically.

If you have for example source mesh files in the formats .x, .3ds, and .dae but the target engine only supports .x files, the scene exporters can do the conversion when the terrain is exported as illustrated in the following image.

mesh conversion

Back to the feature list.

2017-10-30 , 11:50:26 am
Camera
2017-02-24 , 06:27:29 am
3D Edit Multiple Sectors?
2017-02-06 , 07:30:51 pm
LightMap Creation Dialog don't open on Windows 10 ?
2016-06-01 , 04:51:18 pm
Exporter Plugin for Realm Crafter (screens)
2016-01-19 , 11:21:17 pm
Automated Terrain Texturing crashes

 
     
 
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