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2009-02-08
First Video Tutorial Released
2009-02-07
Version 1.2.2 released
2009-02-07
New SDK version released
2009-01-20
New Wiki System
2008-10-29
Updated Forum
Object Placements

You can place 3D static objects everywhere on the terrain. In the object browser, all available objects can be categorized freely and intuitively. You can make new objects available to your terrain by simply copying the object/mesh files into the terrain's objects directory. All objects on the terrain can be moved and rotated freely and interactively in 3D.

The following additional features are available for object placements in order to facilitate an effective mapping process:
  • multi object selection
  • cast shadows on lightmap
  • snap-to-grid
  • flatten the ground below an object
  • align object to the slope of the terrain
object placements

Supported Object/Mesh Formats

Currently PnP TerrainCreator supports the following mesh file formats to be used as static objects:
  • .dae (Collada)
  • .3ds (3D Studio)
  • .b3d (Blitz)
  • .obj (Wavefront)
  • .x (DirectX)
We continuously add new mesh formats to this list. And with our PlugIn-SDK one can easily add support for own or additional 3rd party mesh formats.
As textures the following bitmap file formats are supported: .bmp, .png, .jpg, .gif, .dds, .dip, .hdr




Back to the program overview.

2017-10-30 , 11:50:26 am
Camera
2017-02-24 , 06:27:29 am
3D Edit Multiple Sectors?
2017-02-06 , 07:30:51 pm
LightMap Creation Dialog don't open on Windows 10 ?
2016-06-01 , 04:51:18 pm
Exporter Plugin for Realm Crafter (screens)
2016-01-19 , 11:21:17 pm
Automated Terrain Texturing crashes

 
     
 
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